![]() ![]() The main findings of the study include the ability of game developers, identified by the authors, to build alternative concepts of time, not limited by the laws of the physical world. The purpose of this work is to consider the refraction of physical and philosophical concepts in modern computer games related to time, and also to identify the mechanisms of time handling in virtual worlds. In the study, we analyzed the problem of time in computer games, its relationship with physical time, as well as the perception of time by a person and the possibility of managing it in a socio-philosophical aspect. Information and communication technologies significantly change the speed of social interaction and thereby make it possible to consider the phenomenon of subjective time from a new perspective.
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